VSOCIAL
How might we use virtual reality to
improve social skills of mentally handicapped students?
ROLE
AR/VR Design
Cybersecurity
UX Research
Data Analyst
TEAM
Prasad Calyam
Aniket Gulhane
Roland Oruche
Akhil Vyas
Gabby Hoefer
TOOLS
Virtual Reality
Javascript
High Fidelity
Wireshark
Netlimiter
Steam
DURATION
Summer 2018
(3 months)
OVERVIEW
A VR classroom for kids with learning impediments.
Challenge: Improve social skills among students with cognitive disabilities in a safe and controlled environment.
Solution: Design a VRLE classroom to educate on interpersonal interaction.

Students need individual attention and struggle to understand appropriate social behaviors .
Project Goals
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Learning at their own pace
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Realtime user feedback
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Research cybersecurity threats to vSocial
Personal Goals
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Hone my design skills across virtual applications
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Learn about assistive technology
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Discover ways to help others through design
PRODUCT DEVELOPMENT
Dr. Stitcher and other experts at the University of Missouri Department of Education provided the SCI curriculum.
First of all, what will the students be learning in vSocial?

Social Skill Building
Teamwork
Social Norms
Group Collaboration
Self Appropriating Behavior
Social Competence Intervention Curriculum
Photo credit [x]
USER INTERVIEWS & USABILITY TESTING
Students entered VR with an instructor, then were interviewed to examine attitudes and experiences.
We conducted a usability study to get feedback on our system.
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Learnability
User Communication
Transference
Effectiveness
FINDINGS
Our results were surprising, as most users struggled to understand how to navigate through vSocial. This led to several system changes.
Several key findings surfaced from the usability test.
Intuitive Design
60% of users were confused about VR controls, and only 57% of users felt confident in vSocial.
Solution: Put up signs throughout the curriculum to help show users how to navigate
User Satisfaction
We brought vSocial to a middle school in Columbia, MO and students were very interested in the system
So, are all the kids in America going to be able to attend school in our PJ's next year, instead of coming to class?
DESIGN OUTCOME
Big takeaway: Communicating is more than just talking in VR.
There are many channels of communication (texting, body language, etc), which can be matched in VR. Confusing controls make for miscommunication, so indicate system confines.

Publication
Our research examining cybersecurity threats to VR was published in the IEEE CCNC in January 2019.